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Rules of Backgammon

Object:
Move your checkers around the backgammon board and be the first to get ally our checkers off.

Set Up:
The backgammon Board is split up into four sections, which contain 6 triangular spaces each, called points.
Each player has 15 checkers of the same color, which he places on the board, shown in the picture on the right.

Play:
Each player rolls one dice. If yours is the highest number, you then move your checkers according to the numbers that are ahown on both dice. After the initial roll, each player rolls his own dice for his move and the play alternates between each player.
• The checkers are moved in the direction of your homeboard.
• You can move a checker to any point that is either not occupied by two or more of your opponents checkers, an empyt point or a point that is occupied by any amount of your own checkers.
• You can move one checker the count of one dice and another checker the count of the other dice. Or, you can move one checker the total number showing on both dice, only if the count of one of the dice could move your piece to an available point. For example, if you roll 4 and 5, you may move one checker 4 spaces and another checker 5 spaces. Alternatively, you may move one checker the total of 4 and 5, or 9 spaces, only if either the fourth or fifth points are open.
• If you roll Doubles, play the number shown on the dice twice. For example, if you roll two 5s, use any combination of checkers to move a total of four 5s.
• When it’s not possible to move the full count of both dice and only one checker can be played, you must move that checker. If either number can be played but not both, play the larger one. If neither number can be played, you lose your turn.

Hitting
When you’re able to land on a point that is occupied by only one of your opponent’s checkers, place the opponent’s checker on the bar. This is called a hit. Your opponent must now re-enter that checker by way of your home board before moving any other checkers.

Bearing Off
Once you have moved all 15 of your checkers to your home, begin moving them off of the board. This is called bearing off. You must roll a number that matches the number of points needed to remove a checker from the board. If the dice roll is higher than needed to remove a checker from the board, you may move a checker from the highest numbered point. If one of your checkers is hit while bearing off, it must re-enter and travel back around the entire board and reach your home again, before you can continue to bear off.

Winning:
If you’re first to move all of your checkers around the board and bear them all off, you are the winner!

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